IMPORTANT: THE “Anigimas” XP CARD (Cavendish/44) can never be removed!
The mission return protocol has barely completed when the backup management team enters the room. Major Syann Yulin Issani, looking tired and drawn, speaks to you:
- “Please pardon our untimely intrusion, but we have no choice given the situation. While supervising your mission, we experienced something that could best be described as seismic tremors, and several of us began vomiting ichor. Darkness engulfed the island, and then… and then… Come and see for yourselves ; it will be easier than trying to explain…”
You follow the Syann through corridors strewn with Agency members vomiting blackish liquid, finally arriving outside, where the darkness is so prevalent it’s almost tangible. You raise your head, and…

If it is available, remove Black Threat card #1 without looking at it. For future reference, if you must draw a Black Threat card, reveal the next one available (i.e. 2, then 3, etc.)
You stagger backward, feeling the same nausea afflicting the sick people you passed inside the base. A voice then creeps into your mind – a voice you last heard in 1958, in the small American town of Dundalk:
- “You cannot hide anymore. This is the end!”
Anigimas’ voice turns into a frightening string of incomprehensible words; your legs wobble, your eyelids droop…
Each agent suffers two additional Weakness levels.
Even after a few days have passed, the nightmare has still not ended: the eye and the darkness are still there, as well as the tension and fatigue. An emergency meeting has been called. Inside the main hangar, the entire Agency staff is present. Tess Heiden clears her throat and then addresses the assembly:
- “I’m not going to beat around the bush. Our plan did not go as expected. We made mistakes; one too many. The Elois have found us, and time is running out. This extreme situation requires an extreme response: outright attack must become our new defense. We must take immediate action, but without any greenstone or lead weapons, we cannot take the fight to the guide directly. Instead, we will return to the moment of the Agency’s destruction to undo our mistakes, and do so as soon as our next mission! I know we’ve tried before, and we have always failed. But I just know that this time we will finally succeed! Regardless, we no longer have a choice; we must take this risk …”
She hastily exits the hangar, leaving the Agency members in a silence that speaks volumes. The upcoming weeks may turn out to be rather complicated…
Immediately before playing your next mission, even prior to choosing your receptacles, scan the QR code found on Mission card #4 located in the Experience box.
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