Our blog - Space Cowboys


Behind the Scenes of the Game Dewan Publishing
Dewan was released in stores on January 23rd. It took over a year to finalize the development within the studio. Aside from the two designers, Johannes Goupy and Yoann Levet, and the illustrator, Arthus Pilorget, who else was part of the team? Who was working on the game development? We tell you everything! Who was […]

Unlock! wins the Special Jury Prize at Spiel des Jahres
Essen – May 19th 2023 Space Cowboys are excited to announce that Unlock!, the immersive escape room board game has won the brand new Spiel des Jahres Jury Special Prize. In the heart of the gaming community, the Spiel des Jahres stands as the most prestigious board game award worldwide. Unlock!, designed by Cyril Demaegd […]

FIRST GIANTS – IT’S NOT FOSSIBLE!
While developing First Giants, we collaborated with paleontology science communicators Amy Beauvois and Jonathan Lafont to ensure the game is both enjoyable and scientifically accurate based on current knowledge of prehistoric animals. We also partnered with them to answer many of your questions on the topic, and you can explore the results on this blog. […]

First Giants Diary – Finding the Right Theme
When you look at First Giants, the dinosaur museum theme might seem like an obvious choice. Dinosaurs are cool, museums are elegant; what’s not to love? But the truth is, we didn’t pick dinosaurs (only) because they looked good on a box cover. We picked them because, after months of exploration, they were the only […]

First Giants – Illustrator Diary
Artistic Background and Practice I’ve been drawing since childhood and initially had a strong interest in animation. After studying at the Beaux-Arts in Saint-Étienne, my artistic practice evolved to include both site-specific and studio work. This is an ever-evolving process, never truly finished, in which I place great importance on observation. I mainly use watercolor, […]

First Giants Diary – From an Expert Game to a Family one!
Elysium is an aggressive game. Bold, unapologetic, and full of emotion. It’s no surprise that, more than 10 years after its release, I still remember it so fondly. Having worked at Libellud since 2017, you might think I mostly thrive on cozy, feel-good games. But in reality, I’m especially drawn to games with guts, those […]

First Giants: Designer Diary
It’s not often that you get a chance to revisit one of your old published games, and reimagine it for a new audience. Elysium, designed with Brett J. Gilbert, and published by Space Cowboys in 2015, is one of the games I am the most proud of in my ludography. There are a lot of […]

Dewan Sold Out in Essen!
This year at the Essen Spiel game fair in Germany, the few hundred copies of Dewan released as a preview sold out within just a few days. The game was showcased and played in preview at the fair, along with signing sessions by its two designers, Johannes and Yoann, as well as mobile animations that […]

Designer Diary: SpellBook, or The Magic of Set Collection
The story of my latest game, SpellBook, begins almost twenty years ago when I first got into the hobby of modern board games. As I was discovering all the amazing titles that had been coming out of Europe, I also found my first favorite mechanism: set collection. I marveled at how different designers could take this […]
