
TIME Stories Revolution
TIME Stories Revolution is a narrative board game where players experience adventures through time and multiple realities.
The blue cycle
You are a temporal agent of TIME, an organization at the service of humanity. Time travel is now a reality and you are one of the regulators.
Due to recent events, TIME had to modify its operations in depth. It still uses receptacles, but time travel now exploits a technology that combines the very advanced science of the 22nd century with strange esoteric methods passed on by the mysterious Syanns.
Various missions will enhance the experience of TIME Stories Revolution. Each mission introduces a new universe, new characters, new rules, and new surprises.

FREE-DEMO DAMIEN
This introductory mission, shorter than a regular adventure, is also a prequel to The Cavendish Manor.

Game design: Manuel Rozoy Co-writer: Vincent Goyat Artwork: John McCambridge
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Each of the missions is a stand-alone product and can be played in the order you wish.

This mission sends the agents on the trail of a mysterious epidemic ravaging the earth’s population, and in places beyond imagination.
In this scenario, the agents are sent to an underwater base located at the bottom of the Atlantic Ocean.
Game Design: Manuel Rozoy / Co-writers: Mélissa et Kévin Delp Artwork: Looky
Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept, and players will have to unravel the true from the fake in this adventure built like a great game of mirrors
Game Design: Manuel Rozoy / Co-writers: Antonin Merieux Artwork: Julien Carette


Reckless children enter a New England old manor house, looking for their friend Damien who has been missing for several days…
Game Design: Manuel Rozoy /Co-writers: François Doucet & Vincent Goyat Artwork: John McCambridge

Experience is additional contents that connects all blue cycle missions. This optional box enables players to deeper immerse the players in the TIME Stories Revolution universe.
You can start Experience with any of the missions.
Game design: Manuel Rozoy / Artwork: Cari, Ronan Toulhoat, Aurélien Rosset and Julien Carette

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The white cycle!
