I have been passionate about games since my earliest childhood, and discovered the pleasure of designing or, rather, tweaking games from the age of 14. This was the best way I found to express my creativity. However, it took me several decades to really get involved in game design. Finally, in 2014, the success of Splendor made me a professional game designer. Splendor Duel is the latest addition to the Splendor line of games, after the Cities of Splendor and Splendor Marvel expansions. To benefit from another designer’s experience, one who is particularly fond of two-player games, I invited my friend Bruno Cathala to join me on this beautiful adventure. I thank Bruno for his ideas and unwavering enthusiasm. I would also like to thank François Doucet and Maxence Falempin of the SPACE Cowboys studio for their attentiveness and support throughout Splendor Duel’s development. And finally, I am grateful to the players around the world who share their passion with enthusiasm. It is to them that I dedicate this work.
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