I have many games published back home in Brazil and a few international titles like Savernake Forest and How Dare You. I’ve always enjoyed making tile-laying games using shapes other than traditional squares and hexagons, so Superstore 3000 was born from my desire to use as many irregular tiles as possible along with my childhood love of SimTower, the computer game. The design phase was as long and irregular as the malls you will build in this game and the final product is as satisfying as the perfect placement of your last tile! I can’t thank the following people enough: all the playtesters who helped me improve the game and Space Cowboys for believing in it and developing it to perfection.
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