My, oh, my, how time flies! The last decade passed in the blink of an eye. I remember the first ideas that led to Jaipur very well: it all started with the desire of a fast barter phase (hence a “neutral” central market). I eventually kept it to a 2-player game, for it is in such a configuration that barter has the greatest impact on the opponent. This resulted in a tense trading system, but without direct confrontation, which may explain its popularity over time. For this new printing, Jaipur boards the Space Cowboys rocket… to infinity, and beyond!
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